A game based assistive tool for rehabilitation of dysphonic patients

Zhihan Lv, C. Esteve, J. Chirivella, Pablo Gagliardo
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引用次数: 65

Abstract

An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by setting a specific orientation. The therapist can guide the patient to play the game as well as the voice training simultaneously side by side, while not interfere the patient voice. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress. This paper outlines a design science approach for the development of an initial useful software prototype of such a tool, considering `Intuitive', `Entertainment', `Incentive' as main design factors.
基于游戏的语音障碍患者康复辅助工具
根据临床实际需要,设计开发了一种语音障碍患者康复辅助训练工具。辅助工具采用了一个太空飞行游戏作为吸引人的逻辑部分,麦克风阵列作为输入设备,通过设置特定的方向来消除环境噪声。治疗师可以引导患者同时进行游戏和语音训练,同时不干扰患者的声音。语音信息可以被记录和提取,用于评估长期的康复进展。本文概述了开发此类工具的初始有用软件原型的设计科学方法,将“直观”、“娱乐”、“激励”作为主要设计因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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