The Post-Digital Picturesque: Sinister Dishevelment?

In Commons Pub Date : 1900-01-01 DOI:10.35483/acsa.am.111.21
Nick Safley
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Abstract

Sidney K. Robinson’s 1988 essay, The Picturesque: Sinister Dishevelment, critically reframes the English Picturesque through the social and political implications of compositional strategies and mechanisms used for landscape design. Most critically, Robinson identifies sinister qualities of the Picturesque in the hidden power, or power in reserve, that gentlemanly landscape designers used to create scenes in the landscape that only they could discern as having been either labored upon or the result of natural decay. Today some post-digital practices have continued the digital project in a picturesque mode similar to these historic landscape designers. These designers and practices obscure authorial labor in their work with simulations of disorder or material decay. Labor that was evident and abundant in designs of earlier digital work is rendered ambiguous. Viewers are left unsure if the computer-simulated these scenes using computational physics or if a person has directly authored the digital model or image. Computational power is intentionally rendered ambiguous. For these practices, digital expertise and labor have continued, but it is not clear where the computer’s agency stops and starts in the design process. The labor required to produce this sort of work appears indiscernible to all but the expert viewer when, in fact, the practices spared no effort in creating the appearance of a casual lack of labor. Only those knowledgeable of the post-digital techniques used to generate this work can discern where labor has been applied, creating a novel form of sinister dishevelment. Today’s post-digital picturesque does not protect an aristocratic elite as those of the 18th century did with parlor talk but continues the digital project with intentionally limited discourse while sidestepping its excess. The reuse of Sidney Robinson’s essay and a comparison to alternative post-digital practices provides a lens to understand these post-digital picturesque practices and the implications of concealing the indexes of labor.
后数字时代的风景如画:邪恶的凌乱?
西德尼·k·罗宾逊(Sidney K. Robinson) 1988年的文章《风景如画:邪恶的凌乱》(The如画:Sinister Dishevelment)通过景观设计中使用的构图策略和机制的社会和政治含义,批判性地重构了英国风景如画。最关键的是,罗宾逊发现了风景如画的邪恶特质,隐藏的力量,或保留的力量,绅士景观设计师用来创造景观的场景,只有他们才能分辨出来,要么是辛勤劳动的结果,要么是自然腐烂的结果。今天,一些后数字实践以一种类似于这些历史景观设计师的独特模式继续着数字项目。这些设计师和实践在他们的工作中通过模拟无序或物质衰变来掩盖作者的劳动。在早期数字作品的设计中明显而丰富的劳动被变得模糊。观众不确定这些场景是计算机使用计算物理模拟出来的,还是一个人直接创作了数字模型或图像。计算能力被有意地模糊化了。对于这些实践,数字专业知识和劳动力仍在继续,但不清楚计算机代理在设计过程中的止点和起点。除了专业的观众外,制作这种作品所需要的劳动似乎是看不出来的,而事实上,这些做法不遗余力地制造出一种随意缺乏劳动的样子。只有那些了解后数字技术的人才能分辨出这些作品是在哪里用工的,从而创造出一种新的邪恶的凌乱形式。今天的后数字画风并没有像18世纪那样保护贵族精英,而是以有意限制的话语继续数字工程,同时回避其过度。对西德尼·罗宾逊的文章的再利用以及与其他后数字实践的比较,为理解这些后数字如画的实践和隐藏劳动指数的含义提供了一个视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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