Interaction games to boost students’ engagement in foreign language virtual exchanges: the case of virtual worlds and video-communication

Silvia Canto, Kristi Jauregi-Ondarra
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引用次数: 1

Abstract

Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF) between 32 university students over a period of three weeks. Different sources of data were gathered in order to study how games, played in an intercultural setting in VWs and VC, influence or not key affective variables in language learning. Initial results of the final questionnaires show that the interaction games did boost students’ engagement in virtual exchanges, but results were more promising for the VC than the VW condition.
互动游戏促进学生参与外语虚拟交流:以虚拟世界和视频交流为例
游戏学习在语言教育中越来越受欢迎。在目前的研究中,开发了三个游戏,主要关注跨文化互动,使用视频通信(VC)工具或虚拟世界(VW)在双人或小组中进行国际游戏。在为期三周的时间里,32名大学生以西班牙语作为通用语(LF)进行互动。我们收集了不同来源的数据,以研究在跨文化背景下玩游戏如何影响或不影响语言学习中的关键情感变量。最终问卷的初步结果显示,互动游戏确实提高了学生在虚拟交流中的参与度,但结果对VC比大众条件更有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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