{"title":"Light and Dark Hero in a Playing City: An Interactive and Multivariate Methodology for Predicting the Architecture of the Future","authors":"A. V. Solovieva, Egor A. Orlov, T. Semichevskaya","doi":"10.2991/assehr.k.211125.187","DOIUrl":null,"url":null,"abstract":"The authors offer the concept of interactive and multivariate forecasting of the city of the future. The main genre as part of an alternative forecast is proposed — a game architectural utopia. Its functions, properties, and categories are analyzed, the fundamental role of the architect in the process of designing interactive architectural foresight is revealed. The authors introduce the concept of a “Light” and “Dark” architectural superhero in the game utopia. In the article, the authors explore a new approach to the architectural forecasting of the city of the future, which is based on the principles of computer games. The main role of an architect is revealed, who acts as a hero of a film or a computer game, creating a living game future by his actions. At the end of the article, two polarities of the architectural utopia of the 21st century were proposed: the virtual and physical space of the game. Using a synergistic approach, the authors introduce a new concept — game architectural utopia, as a theorem of multivariate and interactive forecasting.","PeriodicalId":447322,"journal":{"name":"Proceedings of the 3rd International Conference on Architecture: Heritage, Traditions and Innovations (AHTI 2021)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Architecture: Heritage, Traditions and Innovations (AHTI 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.211125.187","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The authors offer the concept of interactive and multivariate forecasting of the city of the future. The main genre as part of an alternative forecast is proposed — a game architectural utopia. Its functions, properties, and categories are analyzed, the fundamental role of the architect in the process of designing interactive architectural foresight is revealed. The authors introduce the concept of a “Light” and “Dark” architectural superhero in the game utopia. In the article, the authors explore a new approach to the architectural forecasting of the city of the future, which is based on the principles of computer games. The main role of an architect is revealed, who acts as a hero of a film or a computer game, creating a living game future by his actions. At the end of the article, two polarities of the architectural utopia of the 21st century were proposed: the virtual and physical space of the game. Using a synergistic approach, the authors introduce a new concept — game architectural utopia, as a theorem of multivariate and interactive forecasting.