Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU

Ian Fischer, C. Gotsman
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引用次数: 60

Abstract

We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and efficient implementation of this algorithm using graphics hardware is possible only with the use of an appropriate shader program on the GPU. This is achieved by rendering in k passes the parallel projection of the top k levels of an arrangement of planes tangent to the paraboloid z = x2+y2. Each level of the arrangement corresponds to the so-called kth-nearest point diagram, which is interesting in its own right. Composition of the images of the k top levels results in the kth-order Voronoi diagram. The diagram facilitates efficient computation of the k nearest neighbors of an arbitrary query point. We describe our implementation of the algorithm in OpenGL and Cg, and several optimizations. We also show how to efficiently compute the distance transform of the given sites using the GPU, based on the first-order Voronoi diagram.
高阶Voronoi图的快速逼近和GPU上的距离变换
我们提出了一个用于计算图像空间中一组点的k阶Voronoi图的切平面算法的图形硬件实现。只有在GPU上使用适当的着色器程序,才能使用图形硬件正确有效地实现此算法。这是通过在k个通道中渲染与抛物面z = x2+y2相切的平面排列的前k个平面的平行投影来实现的。排列的每一层都对应于所谓的第k最近点图,它本身就很有趣。k个顶层图像的组合得到k阶Voronoi图。该图有助于有效地计算任意查询点的k个最近邻居。我们描述了我们在OpenGL和Cg中实现的算法,以及一些优化。我们还展示了如何使用GPU基于一阶Voronoi图有效地计算给定站点的距离变换。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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