An Abstract Model for a Compassionate Game AI: Designing a Companion for a Compassionate Game

A. Tece Bayrak
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Abstract

Aslıhan Tece BayrakDepartment of Game DevelopmentMedia Design SchoolAuckland, New ZealandABSTRACTThe application of using digital technologies for diagnosis, treatment, and health care has increased as a strategy to provide effective and reachable services for a growing elderly population with increasing number of chronic diseases. Similarly, the interest in using game technology and game experience for these purposes is rising. This paper presents a conceptual model for a compassionate game AI that aids the player-patients throughout their gameplay experience. The model outlines how compassion can be injected in the nature of the companion to fulfill its role within a compassionate game. Compassionate game design aims to offer a comforting experience within the challenging nature of games. Complementing this, compassionate AI is uplifting and supportive while also receptive to the dynamics of the game.
富有同情心的游戏AI的抽象模型:为富有同情心的游戏设计同伴
Aslıhan Tece bayraks游戏开发媒体设计学院奥克兰,新西兰摘要使用数字技术进行诊断、治疗和卫生保健的应用已经增加,作为一种策略,为越来越多的老年人口提供有效和可获得的服务,慢性病越来越多。同样,使用游戏技术和游戏体验实现这些目的的兴趣也在上升。本文提出了一个富有同情心的游戏AI的概念模型,它可以在玩家患者的游戏体验中提供帮助。该模型概述了如何将同情心注入到同伴的本质中,以履行其在富有同情心的游戏中的角色。富有同情心的游戏设计旨在在游戏的挑战性中提供舒适的体验。与此相辅相成的是,富有同情心的AI在接受游戏动态的同时也令人振奋和支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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