Haptic simulation of bone drilling based on hybrid 3D part representation

Yonghua Chen, Xuejian He
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引用次数: 5

Abstract

Bone drilling is a common and highly skilled process of many surgical procedures. In this paper, a new method for six degrees of freedom (DOF) haptic rendering of thrust force and torques is proposed and implemented for the simulation of bone drilling. In the proposed method, a bone is represented as a hybrid of mesh and voxel model. When the drill bit comes into contact with the mesh model of a bone, a cylindrical volumetric model along the drill axis is generated automatically. The cylindrical volumetric model (represented as voxel) is made static when the drill bit has penetrated the bone with a pre-defined depth. By doing this, both haptic rendering and graphic rendering of the drilling process is localized to the small cylindrical model. This can significantly improve the haptic rendering efficiency. Given a volumetric model, both thrust force and torque in roll are modeled based on material removal rate. To demonstrate the fidelity, a prototype bone drilling simulation system is developed using a 6 degree-of-freedom (DoF) haptic device.
基于混合三维零件表示的骨钻孔触觉仿真
骨钻孔是许多外科手术中常见且高度熟练的过程。本文提出并实现了一种用于骨钻孔仿真的六自由度推力和力矩触觉绘制方法。在该方法中,骨骼被表示为网格模型和体素模型的混合模型。当钻头与骨骼的网格模型接触时,沿钻头轴方向自动生成圆柱形体积模型。当钻头以预定义的深度穿透骨骼时,圆柱形体积模型(以体素表示)是静态的。通过这样做,钻孔过程的触觉渲染和图形渲染都定位于小圆柱形模型。这可以显著提高触觉渲染效率。在体积模型的基础上,建立了基于材料去除率的滚动推力和扭矩模型。为了证明其保真度,使用6自由度(DoF)触觉装置开发了一个原型骨钻孔模拟系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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