Childlike Computing: Systems that think like Humans and act like Children

J. Read, Sumita Sharma, Graham Parsonage
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Abstract

Tablet and phone technology has become ubiquitous in the lives of children across the world. Where children once played outside and once played with physical toys, many children now play with tablet and phone technology to an extent that is perceived by some to be a detriment to their health and well-being. The tablet or phone can be considered as a player in a two-player system and in such cases, there can be an interesting question asked of how technology is designed for that 'computer' player that might enable it to be more childlike. Humanlike computing has gained favour across the globe as a new way of considering intelligent systems based on behavior as opposed to features. This workshop explores child-like computing in terms of design ideas, provocations, theories and experience designs.
儿童计算:像人类一样思考,像孩子一样行动的系统
平板电脑和手机技术在世界各地儿童的生活中无处不在。孩子们曾经在户外玩耍,曾经玩实体玩具,现在许多孩子玩平板电脑和手机技术,有些人认为这对他们的健康和福祉有害。平板电脑或手机可以被视为双人系统中的一个玩家,在这种情况下,可能会出现一个有趣的问题,即如何为“电脑”玩家设计技术,使其更像孩子。类人计算作为一种考虑基于行为而非特征的智能系统的新方式,在全球范围内受到青睐。本次工作坊从设计理念、启发、理论和体验设计等方面探讨儿童计算机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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