Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan"

Yoshihiko Okubo, Y. Oishi, Yasuo Kawai
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引用次数: 1

Abstract

In this study, we developed a soundscape system that reproduces a real soundscape in 3D in a virtual space, based on the "100 Best Soundscapes in Japan" selected by the Ministry of the Environment. Using the game engine "Unity", we proposed a method of embedding recorded sound sources into virtual objects placed in a virtual space, and sequentially playing back the sound when the user walks or turns around in the virtual space. By using this system, it is possible to reproduce the same sound field in the virtual space as in the real space, and it can be applied in various places.
“日本100佳音景”虚拟空间中真实音景的保存与再现
在这项研究中,我们开发了一种声景系统,可以在虚拟空间中以3D方式再现真实的声景,该系统基于日本环境省选出的“日本100最佳声景”。利用游戏引擎“Unity”,我们提出了一种将录制的声源嵌入到放置在虚拟空间中的虚拟物体中,并在用户在虚拟空间中行走或转身时依次播放声音的方法。通过使用该系统,可以在虚拟空间中再现与真实空间相同的声场,并且可以应用于各种场所。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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