Embedded system environment: A framework for TLM-based design and prototyping

S. Abdi, Yonghyun Hwang, Lochi Yu, Hansu Cho, Ines Viskic, D. Gajski
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引用次数: 13

Abstract

This paper presents Embedded System Environment (ESE), which is a comprehensive set of tools for supporting a model-based design methodology for multi-processor embedded systems. It consists of two parts: ESE Front-End and ESE BackEnd. ESE Front-End provides automatic generation of SystemC transaction level models (TLMs) from graphical capture of system platform and application C/C++ code. ESE generated TLMs can be used either as virtual platforms for SW development or for fast and early timing estimation of system performance. ESE Back-End provides automatic synthesis from TLM to Cycle Accurate Model (CAM) consisting of RTL interfaces, system SW and prototype ready FPGA project files. ESE generated RTL can be synthesized using standard logic synthesis tools and system SW can be compiled along with application code for target processors. ESE automatically creates Xilinx EDK projects for board prototyping. Our experimental results demonstrate that ESE can drastically reduce embedded system design and prototyping time, while maintaining design quality similar to manual design.
嵌入式系统环境:基于tlm的设计和原型的框架
本文介绍了嵌入式系统环境(ESE),它是一套全面的工具,用于支持多处理器嵌入式系统的基于模型的设计方法。它由两个部分组成:ESE前端和ESE后端。ESE前端从系统平台和应用程序C/ c++代码的图形捕获中自动生成SystemC事务级模型(tlm)。ESE生成的tlm既可以用作软件开发的虚拟平台,也可以用于系统性能的快速和早期时间估计。ESE后端提供从TLM到周期精确模型(CAM)的自动合成,包括RTL接口,系统SW和原型准备好的FPGA项目文件。ESE生成的RTL可以使用标准逻辑合成工具进行合成,系统软件可以与目标处理器的应用程序代码一起编译。ESE自动为电路板原型创建赛灵思EDK项目。我们的实验结果表明,ESE可以大大减少嵌入式系统设计和原型时间,同时保持与手工设计相似的设计质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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