The turing test track of the 2012 Mario AI Championship: Entries and evaluation

Noor Shaker, J. Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, S. Johansson, R. Reynolds, Leonard Kinnaird-Heether, T. Schumann, M. Gallagher
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引用次数: 38

Abstract

The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for a clone of the popular game Super Mario Bros. Competitors participated by submitting AI agents that imitate human playing style. This paper presents the rules of the competition, the software used, the voting interface, the scoring procedure, the submitted controllers and the recent results of the competition for the year 2012. We also discuss what can be learnt from this competition in terms of believability in platform games. The discussion is supported by a statistical analysis of behavioural similarities and differences among the agents, and between agents and humans. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.
2012马里奥AI锦标赛的图灵测试赛道:参赛和评估
“马里奥AI锦标赛”的图灵测试赛道专注于为热门游戏“超级马里奥兄弟”的克隆开发类似人类的控制器,参赛者通过提交模仿人类游戏风格的AI代理来参加比赛。本文介绍了2012年比赛的规则、使用的软件、投票界面、计分程序、提交的控制器和最近的比赛结果。我们还讨论了从平台游戏的可信度方面可以从这场比赛中学到什么。这一讨论得到了智能体之间以及智能体与人类之间行为相似性和差异的统计分析的支持。论文由竞赛主办方(前三名作者)和参赛选手共同撰写。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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