Cost-delay path selection function for real-time multicast routing

J. M. Ng, Peoy Khee Ng
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引用次数: 4

Abstract

A critical requirement for multi-party multimedia applications is to generate a multicast tree that has minimal overall network cost and acceptable end-to-end network delay in every path. These two features of the multicast tree are often conflicting in nature and the problem of minimizing the overall network cost in multicast routing is a Steiner tree problem which is known to be NP-complete. Most of the multicasting algorithms use heuristics that will optimize either the cost or the delay; however, the requirements of real-time multimedia applications cannot be satisfied. In this paper, a path selection function taking both the cost and the delay into consideration is proposed. A performance study is carried out by applying the path selection function to existing multicasting algorithms. Our results show that by simply changing the path selection function, the overall cost of the multicast tree can be reduced significantly while satisfying the real-time constraint of the multimedia applications.
实时组播路由的代价-延迟选路功能
多方多媒体应用的一个关键要求是生成一个多播树,该树在每个路径上具有最小的总体网络开销和可接受的端到端网络延迟。组播树的这两个特性在本质上经常是相互冲突的,在组播路由中最小化整个网络开销的问题是一个被称为np完全的斯坦纳树问题。大多数组播算法使用启发式算法来优化成本或延迟;但是,目前还不能满足实时多媒体应用的要求。本文提出了一种同时考虑成本和延迟的路径选择函数。将路径选择函数应用于现有的组播算法,进行了性能研究。结果表明,通过简单地改变路径选择函数,可以在满足多媒体应用实时性约束的情况下显著降低组播树的总开销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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