{"title":"Application-level graphic streaming channel","authors":"P. Inostroza, J. Lemordant","doi":"10.1145/1035662.1035671","DOIUrl":null,"url":null,"abstract":"Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.","PeriodicalId":415618,"journal":{"name":"International Latin American Networking Conference","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Latin American Networking Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1035662.1035671","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.