Comparison Of Waterfall And Prototyping Models In Research And Development (R&D) Methods For Android-Based Learning Application Design

Nurina Rachma, Itawiranda Muhlas
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引用次数: 1

Abstract

Design of learning applications that use Development Methods (Research and Development/R&D) using a commonly used system development methodology, namely SDLC (System Development Life Cycle). Several stages of SDLC consist of planning, analysis, design, implementation to system maintenance. The SDLC concept is the basis of various types of software development models to form a framework in planning and controlling information systems. The SDLC model that is often used in research and development (R&D) research for the development of Android -based learning applications is a waterfall and prototyping model. The comparison of the two models states that the waterfall model is more suitable for a system or software that is generic or in the form of software that can provide services to the buyer. While prototyping is more suitable for customize systems or software, meaning software made based on demand and needs (even certain situations and conditions). In accordance with the analysis obtained, the two methods have the advantages and disadvantages of each, so that the developer can choose which method is more suitable for the development of the software.
基于android的学习应用程序研发方法中瀑布模型与原型模型的比较
使用常用的系统开发方法,即SDLC(系统开发生命周期),设计使用开发方法(研究与开发/R&D)的学习应用程序。SDLC的几个阶段包括计划、分析、设计、实施到系统维护。SDLC概念是各种类型的软件开发模型的基础,以形成规划和控制信息系统的框架。SDLC模型通常用于基于Android的学习应用程序的研发(R&D)研究,是一个瀑布模型和原型模型。两种模型的比较表明,瀑布模型更适合于一个系统或软件是通用的或以软件的形式可以向买方提供服务。而原型设计更适合定制系统或软件,这意味着基于需求和需要(甚至某些情况和条件)制作的软件。根据所得到的分析,这两种方法各有优缺点,从而使开发人员可以选择哪种方法更适合软件的开发。
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