Velocity-Oriented Dynamic Control-Display Gain for Kinesthetic Interaction with a Grounded Force-Feedback Device

Zhenxing Li, J. Kangas, R. Raisamo
{"title":"Velocity-Oriented Dynamic Control-Display Gain for Kinesthetic Interaction with a Grounded Force-Feedback Device","authors":"Zhenxing Li, J. Kangas, R. Raisamo","doi":"10.3390/mti7020012","DOIUrl":null,"url":null,"abstract":"Kinesthetic interaction is an important interaction method for virtual reality. Current kinesthetic interaction using a grounded force-feedback device, however, is still considered difficult and time-consuming because of the interaction difficulty in a three-dimensional space. Velocity-oriented dynamic control–display (CD) gain has been used to improve user task performance with pointing devices, such as the mouse. In this study, we extended the application of this technique to kinesthetic interaction and examined its effects on interaction speed, positioning accuracy and touch perception. The results showed that using this technique could improve interaction speed without affecting positioning accuracy in kinesthetic interaction. Velocity-oriented dynamic CD gain could negatively affect touch perception in softness while using large gains. However, it is promising and particularly suitable for kinesthetic tasks that do not require high accuracy in touch perception.","PeriodicalId":408374,"journal":{"name":"Multimodal Technol. Interact.","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multimodal Technol. Interact.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/mti7020012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Kinesthetic interaction is an important interaction method for virtual reality. Current kinesthetic interaction using a grounded force-feedback device, however, is still considered difficult and time-consuming because of the interaction difficulty in a three-dimensional space. Velocity-oriented dynamic control–display (CD) gain has been used to improve user task performance with pointing devices, such as the mouse. In this study, we extended the application of this technique to kinesthetic interaction and examined its effects on interaction speed, positioning accuracy and touch perception. The results showed that using this technique could improve interaction speed without affecting positioning accuracy in kinesthetic interaction. Velocity-oriented dynamic CD gain could negatively affect touch perception in softness while using large gains. However, it is promising and particularly suitable for kinesthetic tasks that do not require high accuracy in touch perception.
面向速度的动态控制-显示增益与接地力反馈装置的动觉交互
动觉交互是虚拟现实中一种重要的交互方式。然而,目前使用接地力反馈装置的动觉交互仍然被认为是困难和耗时的,因为在三维空间中的交互困难。面向速度的动态控制-显示(CD)增益已被用于提高用户使用鼠标等指向设备的任务性能。在本研究中,我们将该技术扩展到动觉交互中,并研究了其对交互速度、定位精度和触摸感知的影响。结果表明,在不影响动觉交互定位精度的前提下,采用该技术可以提高交互速度。当使用较大的增益时,速度导向的动态CD增益可能会对柔软度的触摸感知产生负面影响。然而,它是有前途的,特别适合于动觉任务,不需要高精度的触摸感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信