Physiological measures of presence in stressful virtual environments

M. Meehan, Brent Insko, M. Whitton, F. Brooks
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引用次数: 644

Abstract

A common measure of the quality or effectiveness of a virtual environment (VE) is the mount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is reliable, valid, sensitive, and objective.We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.
压力虚拟环境中存在的生理测量
衡量虚拟环境(VE)质量或有效性的一个常见标准是它在用户中唤起的存在感。存在感通常被定义为在VE中存在的感觉。关于衡量存在的最佳方法一直存在很多争论,研究人员需要并寻求一种可靠、有效、敏感和客观的测量方法。我们假设,在某种程度上VE看起来是真实的,它会引起类似于相应的真实环境所引起的生理反应,并且更大的存在会引起更大的反应。为了检验这一点,我们进行了三个实验,其结果支持使用生理反应作为可靠、有效、敏感和客观的存在测量。实验比较了参与者对一个没有威胁的虚拟房间的生理反应和他们对一个有压力的虚拟高度的反应。我们发现心率的变化满足了我们衡量存在的要求,皮肤电导的变化在较小程度上满足了我们的要求,皮肤温度的变化则没有。此外,结果表明,VE中包含被动触觉元件显著增加存在感和存在感诱发:30FPS > 20FPS > 15FPS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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