Remote rendering of High Dynamic Range graphics content

Josh McNamee, K. Debattista, A. Chalmers
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引用次数: 0

Abstract

A large amount of computer graphics content is now regularly rendered in High Dynamic Range (HDR). The computational requirements of this are such that this rendering is typically done remotely. As the data requirements of HDR are large, compression is required if the resultant HDR frames are to be streamed efficiently to where they are required on existing ICT infrastructure. This paper investigates augmenting video streaming of computer generated HDR graphics using metadata available from the rendering engine which is not typically accessible for real-world HDR video streaming. In particular depth, geometry and motion information is used to produce an efficient stream for transmission. This is combined with state-of-the-art techniques for encoding HDR video to produce a highly efficient means of steaming HDR video of graphics content.
高动态范围图形内容的远程渲染
大量的计算机图形内容现在经常在高动态范围(HDR)中渲染。这样的计算需求使得这种呈现通常是远程完成的。由于HDR的数据需求很大,如果要将生成的HDR帧有效地传输到现有ICT基础设施上需要它们的地方,就需要压缩。本文研究了使用渲染引擎提供的元数据来增强计算机生成的HDR图形的视频流,这些元数据通常无法用于现实世界的HDR视频流。特别是深度,几何和运动信息用于产生有效的传输流。这与最先进的HDR视频编码技术相结合,产生了一种高效的HDR视频图像内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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