Distributed Rendering for Scalable Displays

G. Humphreys, I. Buck, Matthew Eldridge, P. Hanrahan
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引用次数: 143

Abstract

We describe a novel distributed graphics system that allows an application to render to a large tiled display. Our system, called WireGL, uses a cluster of off-the-shelf PCs connected with a high-speed network. WireGL allows an unmodified existing application to achieve scalable output resolution on such a display. This paper presents an efficient sorting algorithm which minimizes the network traffic for a scalable display. We will demonstrate that for most applications, our system provides scalable output resolution with minimal performance impact.
可扩展显示的分布式渲染
我们描述了一个新颖的分布式图形系统,它允许应用程序渲染到一个大的平铺显示。我们的系统名为WireGL,使用一组现成的个人电脑与高速网络相连。WireGL允许未经修改的现有应用程序在这样的显示器上实现可伸缩的输出分辨率。本文提出了一种有效的排序算法,该算法可以最大限度地减少可扩展显示的网络流量。我们将演示,对于大多数应用程序,我们的系统以最小的性能影响提供可扩展的输出分辨率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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