{"title":"Designing Middleware System for Media Contents","authors":"Takuya Yamauchi","doi":"10.1109/VECIMS.2006.250794","DOIUrl":null,"url":null,"abstract":"This paper attempts to consider future networks especially ad-hoc and wearable ones for media contents and game development. The study examined the consideration and the implementation of multi-agent system to support commercial or open source software for sound generating and computer graphics in personal area network (PAN). The multi-agent system maintains context information of sensors and users, and provides the event for contents application. In order to consider sensor network and global network, the ad-hoc network and peer-to-peer network are expected to use for organizing PAN. To implement the service on PAN, the widget integration framework (WIF), ontology and UML based context modeling approaches are considered and reported. (Balakrishman, et al.) On the other hand, we consider the Web service and possibility of future media contents in PAN. The research on wireless communication expects that next generation network consists of information appliances, sensors and wireless devices in PAN. Wearable computing has been researched for taking location and body information from small computers, and the efficient design of mobile HCI is emerging. Many papers report these technologies will be used for media art contents and game development. The digital contents will use these sensor s and mobile device in PAN. When the players join the game space with wearable computer in PAN, the mobile agent establishes the self-organized network in heterogeneous devices. In this paper, we consider the novel framework for media contents by hybrid ambient network","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VECIMS.2006.250794","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper attempts to consider future networks especially ad-hoc and wearable ones for media contents and game development. The study examined the consideration and the implementation of multi-agent system to support commercial or open source software for sound generating and computer graphics in personal area network (PAN). The multi-agent system maintains context information of sensors and users, and provides the event for contents application. In order to consider sensor network and global network, the ad-hoc network and peer-to-peer network are expected to use for organizing PAN. To implement the service on PAN, the widget integration framework (WIF), ontology and UML based context modeling approaches are considered and reported. (Balakrishman, et al.) On the other hand, we consider the Web service and possibility of future media contents in PAN. The research on wireless communication expects that next generation network consists of information appliances, sensors and wireless devices in PAN. Wearable computing has been researched for taking location and body information from small computers, and the efficient design of mobile HCI is emerging. Many papers report these technologies will be used for media art contents and game development. The digital contents will use these sensor s and mobile device in PAN. When the players join the game space with wearable computer in PAN, the mobile agent establishes the self-organized network in heterogeneous devices. In this paper, we consider the novel framework for media contents by hybrid ambient network
本文试图考虑未来的网络,特别是用于媒体内容和游戏开发的ad-hoc和可穿戴网络。该研究研究了在个人区域网络(PAN)中考虑和实施多代理系统,以支持商业或开放源码的声音生成和计算机图形软件。多智能体系统维护传感器和用户的上下文信息,并为内容应用提供事件。考虑到传感器网络和全局网络,期望采用自组织网络和点对点网络来组织PAN。为了在PAN上实现服务,考虑并报告了小部件集成框架(WIF)、本体和基于UML的上下文建模方法。(Balakrishman, et al.)另一方面,我们考虑了PAN的Web服务和未来媒体内容的可能性。无线通信的研究期望下一代网络由PAN中的信息设备、传感器和无线设备组成。从小型计算机中获取位置和身体信息的可穿戴计算已经成为研究方向,高效的移动HCI设计正在兴起。许多论文报道这些技术将用于媒体艺术内容和游戏开发。数字内容将使用这些传感器和PAN中的移动设备。当玩家在PAN中使用可穿戴计算机加入游戏空间时,移动代理在异构设备中建立自组织网络。本文提出了一种基于混合环境网络的新型媒体内容框架