Immersive applications: what if users are in the autism spectrum?

L. Tarantino, Giovanni De Gasperis, T. D. Mascio, M. Pino
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引用次数: 6

Abstract

Domain experts generally agree on the potential of VR-based treatment aimed at improving emotional competencies and social skills in individuals with Autism Spectrum Disorder (ASD). The need arises for Immersive Virtual Environments evaluation frameworks appropriate for this specific user population. In this paper we sketch results of a study focused on engagement, with the multifold objective of (1) evaluating two headsets differing in the degree to which the physical world is cutout from the view (Oculus Rift and HoloLens) to study their general appropriateness with respect to possible VR-based ASD people treatment, (2) reasoning about the interpretation of selected measured engagement aspects in the cases of Typically Development people and ASD people, and (3) outlining the nature of VR-based possible ASD-oriented applications based on the two headsets.
沉浸式应用:如果用户是自闭症患者怎么办?
领域专家普遍认为,基于虚拟现实的治疗有望改善自闭症谱系障碍(ASD)患者的情感能力和社交技能。因此,需要有适合这一特定用户群的沉浸式虚拟环境评估框架。在本文中,我们概述了一项专注于参与度的研究结果,其多重目标是(1)评估两种不同程度的耳机(Oculus Rift和HoloLens),以研究它们在可能基于vr的ASD患者治疗方面的一般适用性,(2)在典型发展人群和ASD患者的情况下,对选定的测量参与度方面的解释进行推理。(3)概述基于vr的可能的基于两种头显的面向自闭症的应用程序的性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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