Computational Design of Active Kinesthetic Garments

Velko Vechev, R. Hinchet, Stelian Coros, Bernhard Thomaszewski, Otmar Hilliges
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引用次数: 2

Abstract

Garments with the ability to provide kinesthetic force-feedback on-demand can augment human capabilities in a non-obtrusive way, enabling numerous applications in VR haptics, motion assistance, and robotic control. However, designing such garments is a complex, and often manual task, particularly when the goal is to resist multiple motions with a single design. In this work, we propose a computational pipeline for designing connecting structures between active components—one of the central challenges in this context. We focus on electrostatic (ES) clutches that are compliant in their passive state while strongly resisting elongation when activated. Our method automatically computes optimized connecting structures that efficiently resist a range of pre-defined body motions on demand. We propose a novel dual-objective optimization approach to simultaneously maximize the resistance to motion when clutches are active, while minimizing resistance when inactive. We demonstrate our method on a set of problems involving different body sites and a range of motions. We further fabricate and evaluate a subset of our automatically created designs against manually created baselines using mechanical testing and in a VR pointing study.
主动动觉服装的计算设计
能够按需提供动觉力反馈的服装可以以一种不引人注目的方式增强人类的能力,从而在VR触觉、运动辅助和机器人控制方面实现众多应用。然而,设计这样的服装是一项复杂的,通常是手工任务,特别是当目标是用单一设计抵抗多种运动时。在这项工作中,我们提出了一个计算管道来设计活动组件之间的连接结构-这是该背景下的核心挑战之一。我们专注于静电(ES)离合器,它在被动状态下是顺从的,而在激活时强烈抵抗伸长。我们的方法自动计算优化的连接结构,有效地抵抗一系列预先定义的身体运动。我们提出了一种新的双目标优化方法,同时最大化离合器活动时的运动阻力,同时最小化离合器不活动时的运动阻力。我们在一系列涉及不同身体部位和一系列运动的问题上展示了我们的方法。我们进一步制造和评估我们自动创建的设计的一个子集,针对手动创建的基线使用机械测试和VR指向研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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