{"title":"Development of Interactive Media for the Basic Techniques of Multimedia-Based Badminton Games","authors":"L. Ariani, N. W. Marti","doi":"10.2991/ahsr.k.210707.004","DOIUrl":null,"url":null,"abstract":"−This study focused to produce interactive media for the basic techniques of multimedia-based badminton games. This research is a development research using the PPE development method. Design and Development research can be on front-end analysis Planning, Production, and Evaluation. The initial stage is a multimedia needs analysis. At the design stage, interactive media is designed by making storyboards. The development stage, interactive media is made using macromedia flash based on storyboards. The implementation stage, interactive media is tested on media experts and content experts. And in the evaluation stage, the media was improved based on the input of the two experts. The target of making this interactive media is the general public, for example students, university students, and prospective athletes who want to pursue badminton easily, fast and practical and the implementation can be done independently. This interactive media contains basic badminton basic techniques, which are grip types, stance, footwork, and all stroke techniques. Based on the results of trials on each of two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in the basic technical material for badminton games. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store.","PeriodicalId":115501,"journal":{"name":"Proceedings of the 4th International Conference on Sports Sciences and Health (ICSSH 2020)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Sports Sciences and Health (ICSSH 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ahsr.k.210707.004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
−This study focused to produce interactive media for the basic techniques of multimedia-based badminton games. This research is a development research using the PPE development method. Design and Development research can be on front-end analysis Planning, Production, and Evaluation. The initial stage is a multimedia needs analysis. At the design stage, interactive media is designed by making storyboards. The development stage, interactive media is made using macromedia flash based on storyboards. The implementation stage, interactive media is tested on media experts and content experts. And in the evaluation stage, the media was improved based on the input of the two experts. The target of making this interactive media is the general public, for example students, university students, and prospective athletes who want to pursue badminton easily, fast and practical and the implementation can be done independently. This interactive media contains basic badminton basic techniques, which are grip types, stance, footwork, and all stroke techniques. Based on the results of trials on each of two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in the basic technical material for badminton games. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store.