Development of Interactive Media for the Basic Techniques of Multimedia-Based Badminton Games

L. Ariani, N. W. Marti
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Abstract

−This study focused to produce interactive media for the basic techniques of multimedia-based badminton games. This research is a development research using the PPE development method. Design and Development research can be on front-end analysis Planning, Production, and Evaluation. The initial stage is a multimedia needs analysis. At the design stage, interactive media is designed by making storyboards. The development stage, interactive media is made using macromedia flash based on storyboards. The implementation stage, interactive media is tested on media experts and content experts. And in the evaluation stage, the media was improved based on the input of the two experts. The target of making this interactive media is the general public, for example students, university students, and prospective athletes who want to pursue badminton easily, fast and practical and the implementation can be done independently. This interactive media contains basic badminton basic techniques, which are grip types, stance, footwork, and all stroke techniques. Based on the results of trials on each of two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in the basic technical material for badminton games. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store. Ready position (stance), leg movement (footwork), and all stroke techniques. Based on the results of trials on each of the two media experts and content experts, it is stated that multimedia-based interactive media has very good quality, so that the product developed is suitable for use as a medium in basic badminton game technical material. This research produces a product in the form of multimedia-based interactive media in the form of an APK file that can be downloaded via the Play Store.
基于多媒体羽毛球比赛基本技术的互动媒体开发
−本研究的重点是为基于多媒体的羽毛球游戏的基本技术制作互动媒体。本研究采用PPE开发方法进行开发研究。设计和开发研究可以在前端分析,计划,生产和评估。第一阶段是多媒体需求分析。在设计阶段,通过制作故事板来设计互动媒体。在开发阶段,使用基于故事板的macromedia flash制作交互式媒体。在实施阶段,互动媒体是对媒体专家和内容专家的考验。在评估阶段,根据两位专家的意见对媒体进行了改进。制作这种互动媒体的目标人群是普通大众,如学生、大学生、未来的运动员,他们希望能够轻松、快速、实用地追求羽毛球运动,并且可以独立实现。这个互动媒体包含了基本的羽毛球基本技术,包括握拍类型、站姿、步法和所有的击球技术。根据两位媒体专家和内容专家的试验结果表明,基于多媒体的互动媒体具有非常好的质量,因此所开发的产品适合作为羽毛球运动基础技术材料中的媒介使用。本研究以APK文件的形式制作了一款基于多媒体的互动媒体产品,可通过Play Store下载。准备好位置(站位),腿部动作(步法),以及所有的划水技术。根据两位媒体专家和内容专家的试验结果,表明基于多媒体的互动媒体具有非常好的质量,因此所开发的产品适合作为基础羽毛球比赛技术材料的媒介使用。本研究以APK文件的形式制作了一款基于多媒体的互动媒体产品,可通过Play Store下载。准备好位置(站位),腿部动作(步法),以及所有的划水技术。根据两位媒体专家和内容专家的试验结果,表明基于多媒体的互动媒体具有非常好的质量,因此所开发的产品适合作为基础羽毛球比赛技术材料的媒介使用。本研究以APK文件的形式制作了一款基于多媒体的互动媒体产品,可通过Play Store下载。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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