Speech enabled algorithm for multilingual educational game

A. Shah, A. W. Ansari, I. A. Ismaili
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引用次数: 0

Abstract

In this paper we propose an algorithmii that utilizes the Artificial Intelligence bcased techniques including Heuristic Search and natural language processing to enable tlhe single user to plaiy the game at any time with the coimputer withoutt waiting far the availability of other player. As well as we propose to acldd tlhe support of the vocabularv oJ other regional languages such as Urdu / Sindhi/ Paslhto witha the speech synthesis based pronunciation facility. Thae tools and tlhe technologies that are to be used for the implemtientation of the algorithm include: Microsoft VB and AI Techniques along with mttultilingual dictioncaries. The imtplemlentation of this algoritlhm wouldfacilitate any one in general and studcents in particulair to butild a strong ivocabulary of acny language with just the fun of playing. Thlis wouild provide a direct contriburtion to thze educcation an1d literacyaclong with entertainment.
多语种教育游戏的语音启用算法
在本文中,我们提出了一种算法,该算法利用了基于人工智能的技术,包括启发式搜索和自然语言处理,使单个用户能够随时与计算机一起玩游戏,而无需等待其他玩家的可用性。此外,我们还建议在基于语音合成的发音设施中增加对其他地区语言(如乌尔都语/信德语/帕什图语)的词汇库的支持。用于实现该算法的工具和技术包括:Microsoft VB和AI技术以及多语言词典。这个算法的实现将有助于任何一个人,特别是学生,建立一个强大的任何语言词汇,只是玩的乐趣。这将为教育和识字以及娱乐提供直接的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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