Ransomware 2.0: to sell, or not to sell a game-theoretical model of data-selling Ransomware

Zhen Li, Qi Liao
{"title":"Ransomware 2.0: to sell, or not to sell a game-theoretical model of data-selling Ransomware","authors":"Zhen Li, Qi Liao","doi":"10.1145/3407023.3409196","DOIUrl":null,"url":null,"abstract":"Cybercrime such as ransomware denies access to valuable data until a ransom is paid. Recent ransomware attacks on organizations such as hospitals, schools, government agencies and private businesses raise public awareness of the severe impact on the society. In this paper, we propose a hypothetical new revenue model for the ransomware, i.e., selling the stolen data. Through a game-theoretical analysis between attackers and victims, we contribute a novel model to understand the critical decision variables between the traditional ransomware (ransomware 1.0) - demanding ransom only and the new type of ransomware (ransomware 2.0) - selling the data as well as demanding ransom. Both theoretical modeling and simulation studies suggest that in general ransomware 2.0 is more profitable than ransomware 1.0. Common defensive measures that may work to eliminate the financial incentives of ransomware 1.0 may not work on ransomware 2.0, in particular the data backup practice and the never-pay-ransom strategy. Nevertheless, the uncertainties created by this new revenue model may affect attackers' reputation and users' willingness-to-pay. In turn, ransomware 2.0 may not always increase the profitability of attackers. Another finding of the study suggests that reputation maximization is critical in ransomware 1.0 but not in ransomware 2.0, where attackers should seek imperfect reputation for profit maximization.","PeriodicalId":121225,"journal":{"name":"Proceedings of the 15th International Conference on Availability, Reliability and Security","volume":"187 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on Availability, Reliability and Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3407023.3409196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

Abstract

Cybercrime such as ransomware denies access to valuable data until a ransom is paid. Recent ransomware attacks on organizations such as hospitals, schools, government agencies and private businesses raise public awareness of the severe impact on the society. In this paper, we propose a hypothetical new revenue model for the ransomware, i.e., selling the stolen data. Through a game-theoretical analysis between attackers and victims, we contribute a novel model to understand the critical decision variables between the traditional ransomware (ransomware 1.0) - demanding ransom only and the new type of ransomware (ransomware 2.0) - selling the data as well as demanding ransom. Both theoretical modeling and simulation studies suggest that in general ransomware 2.0 is more profitable than ransomware 1.0. Common defensive measures that may work to eliminate the financial incentives of ransomware 1.0 may not work on ransomware 2.0, in particular the data backup practice and the never-pay-ransom strategy. Nevertheless, the uncertainties created by this new revenue model may affect attackers' reputation and users' willingness-to-pay. In turn, ransomware 2.0 may not always increase the profitability of attackers. Another finding of the study suggests that reputation maximization is critical in ransomware 1.0 but not in ransomware 2.0, where attackers should seek imperfect reputation for profit maximization.
勒索软件2.0:卖,还是不卖一个数据卖勒索软件的博弈论模型
勒索软件等网络犯罪在支付赎金之前拒绝访问有价值的数据。最近针对医院、学校、政府机构和私营企业等组织的勒索软件攻击使公众意识到其对社会的严重影响。在本文中,我们提出了一种假设的勒索软件的新收入模式,即出售被盗数据。通过对攻击者和受害者之间的博弈论分析,我们提出了一个新的模型来理解传统勒索软件(勒索软件1.0)-仅要求赎金和新型勒索软件(勒索软件2.0)-出售数据并要求赎金之间的关键决策变量。理论建模和仿真研究都表明,勒索软件2.0通常比勒索软件1.0更有利可图。常见的防御措施可能会消除勒索软件1.0的经济动机,但可能不适用于勒索软件2.0,特别是数据备份实践和从不支付赎金的策略。然而,这种新的盈利模式带来的不确定性可能会影响攻击者的声誉和用户的付费意愿。反过来,勒索软件2.0可能并不总能增加攻击者的盈利能力。该研究的另一个发现表明,声誉最大化在勒索软件1.0中至关重要,但在勒索软件2.0中则不然,在勒索软件2.0中,攻击者应该寻求不完美的声誉来实现利润最大化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信