Performance comparison of architectures for client-server interactions in CORBA

I. Abdul-Fatah, S. Majumdar
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引用次数: 19

Abstract

Middleware promotes interoperability as well as provides transparent location of servers in heterogeneous client-server environments. Although a number of benefits are provided by middleware, careful consideration of system architecture is required to achieve high performance. Based on implementation and measurements made on a network of workstations running a commercial CORBA compliant ORB called ORBeline the paper is concerned with the impact of client-agent-server interaction architecture on performance. The paper reports on the relative performances of three interaction architectures under different workload conditions. In particular the impact of inter-node delays, message size, and request service times on the latency and scalability attributes of these architectures is analyzed. A method called agent cloning and how it can be used for improving system performance are described.
CORBA中客户机-服务器交互体系结构的性能比较
中间件促进互操作性,并在异构客户机-服务器环境中提供透明的服务器位置。尽管中间件提供了许多好处,但要实现高性能,需要仔细考虑系统架构。基于在运行商业CORBA兼容ORB(称为ORBeline)的工作站网络上进行的实现和测量,本文关注客户机-代理-服务器交互体系结构对性能的影响。研究了三种交互体系结构在不同工作负载条件下的相对性能。特别分析了节点间延迟、消息大小和请求服务时间对这些体系结构的延迟和可伸缩性属性的影响。描述了一种称为代理克隆的方法以及如何使用它来改进系统性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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