{"title":"Narrative in VR journalism: research into practice","authors":"Janet Harris, James Taylor","doi":"10.1080/25741136.2021.1904615","DOIUrl":null,"url":null,"abstract":"ABSTRACT In 2015 The Tow Center for Journalism produced a live-motion virtual reality (VR) journalism story on the Ebola outbreak in West Africa, ‘Secret Location’. They stated that this new form appeared to change how journalists must construct their stories. They also challenged the industry to explore the journalistic application of VR beyond ‘highly produced documentaries’ (Owen et al. 2015. “Virtual Reality Journalism.” Tow Centre. CJR. https://www.cjr.org/tow_center_reports/virtual_reality_journalism.php). We decided to make a short news VR film that explored the construction of this form of media and asked which narrative characteristic engaged the viewer to continue watching in a medium where the viewer was already immersed in the storyworld. Our findings suggest that even when the VR technology immerses the viewer into an illusion of presence, the traditional characteristics of narrative, character, plot, and subject remain of fundamental importance in the construction of a news story, and, it was the tension of what happens next, that is the plot, that was the strongest narrative driver in this short journalistic VR film. We also reflect on some issues raised in the production of the piece, such as the time taken, the limitations of creative editing and whether the expectations that VR raises might impact on the experience of viewing a VR news items.","PeriodicalId":206409,"journal":{"name":"Media Practice and Education","volume":"273 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Media Practice and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/25741136.2021.1904615","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
ABSTRACT In 2015 The Tow Center for Journalism produced a live-motion virtual reality (VR) journalism story on the Ebola outbreak in West Africa, ‘Secret Location’. They stated that this new form appeared to change how journalists must construct their stories. They also challenged the industry to explore the journalistic application of VR beyond ‘highly produced documentaries’ (Owen et al. 2015. “Virtual Reality Journalism.” Tow Centre. CJR. https://www.cjr.org/tow_center_reports/virtual_reality_journalism.php). We decided to make a short news VR film that explored the construction of this form of media and asked which narrative characteristic engaged the viewer to continue watching in a medium where the viewer was already immersed in the storyworld. Our findings suggest that even when the VR technology immerses the viewer into an illusion of presence, the traditional characteristics of narrative, character, plot, and subject remain of fundamental importance in the construction of a news story, and, it was the tension of what happens next, that is the plot, that was the strongest narrative driver in this short journalistic VR film. We also reflect on some issues raised in the production of the piece, such as the time taken, the limitations of creative editing and whether the expectations that VR raises might impact on the experience of viewing a VR news items.
2015年,Tow新闻中心制作了一部关于西非埃博拉疫情的实时虚拟现实(VR)新闻报道《秘密地点》。他们表示,这种新形式似乎改变了记者必须如何构建他们的故事。他们还要求行业探索VR在“高制作纪录片”之外的新闻应用(Owen et al. 2015)。“虚拟现实新闻。”两个中心。《哥伦比亚。https://www.cjr.org/tow_center_reports/virtual_reality_journalism.php)。我们决定制作一部新闻VR短片,探索这种媒体形式的构建,并询问在观众已经沉浸在故事世界中的媒体中,哪种叙事特征会吸引观众继续观看。我们的研究结果表明,即使VR技术使观众沉浸在一种存在的幻觉中,叙事、人物、情节和主题的传统特征在新闻故事的构建中仍然是至关重要的,而且,接下来发生的事情的张力,即情节,是这部新闻VR短片中最强的叙事驱动力。我们也反思了在制作过程中出现的一些问题,比如时间、创意编辑的局限性,以及VR带来的期望是否会影响观看VR新闻项目的体验。