A geometric invariant for visual recognition and 3D reconstruction from two perspective/orthographic views

A. Shashua
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引用次数: 7

Abstract

The author addresses the problem of reconstructing 3D space in a projective framework from two views, and the problem of artificially generating novel views of the scene from two given views. He shows that with the correspondences coming from four non-coplanar points in the scene and the corresponding epipoles, one can define and reconstruct (using simple linear methods) a projective invariant, referred to as projective depth, that can be used later to reconstruct the projective or affine structure of the scene, or directly to generate novel views of the scene. The derivation has the advantage that the viewing transformation matrix need not be recovered in the course of computations (i.e., he computes structure without motion).<>
一个几何不变量的视觉识别和三维重建从两个角度/正交视图
作者解决了从两个视图在投影框架中重建三维空间的问题,以及从两个给定视图人工生成场景的新视图的问题。他表明,有了场景中四个非共面点和相应的极点的对应关系,人们可以定义和重建(使用简单的线性方法)一个射影不变量,称为射影深度,可以用来重建场景的射影或仿射结构,或者直接生成场景的新视图。这种推导的优点是在计算过程中不需要恢复观察变换矩阵(即计算无运动的结构)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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