Culturing objects to achieve efficient implementations and entity interactions in object-oriented programming

ACM-SE 33 Pub Date : 1995-03-17 DOI:10.1145/1122018.1122031
D.A. Sykes
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引用次数: 1

Abstract

We describe a mechanism for improving the performance of object-oriented programs that make use of "large" objects by creating those objects with efficient implementations for the operations they must support. We call this process objectculture. Objectculture is based on a set of extensions to the standard object-oriented programming model. The extended model is upwardly compatible with the model on which most commonly used object-oriented programming languages are based, including C++ and Smalltalk-80. We briefly characterize the way we are culturing objects within the C++ object-oriented programming model.
培养对象以在面向对象编程中实现有效的实现和实体交互
我们描述了一种改进面向对象程序性能的机制,这种程序通过创建具有它们必须支持的操作的有效实现的对象来利用“大”对象。我们称这个过程为对象文化。Objectculture基于标准面向对象编程模型的一组扩展。扩展模型与大多数常用的面向对象编程语言(包括c++和Smalltalk-80)所基于的模型向上兼容。我们简要描述了在c++面向对象编程模型中培养对象的方式。
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