The use of streaming audio in VRML environments

M. Divjak, D. Korze
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引用次数: 1

Abstract

VRML is one of the most popular languages for building virtual worlds, but it lacks support for the reception of streaming data. In our work this functionality was added by embedding a small Java application into the virtual environment. The application controls the transmission of streaming content (audio or video) from the content provider into the virtual world, real-time communication between current visitors of the same VRML environment and numerous other streaming operations. To verify our ideas, a VIRACO system was implemented. It shows that the proposed solution meets the requirements and can be used to enhance the arbitrary VRML environments.
在VRML环境中使用流音频
VRML是构建虚拟世界最流行的语言之一,但它缺乏对流数据接收的支持。在我们的工作中,这个功能是通过将一个小Java应用程序嵌入到虚拟环境中来添加的。该应用程序控制从内容提供商到虚拟世界的流媒体内容(音频或视频)的传输,同一VRML环境的当前访问者之间的实时通信以及许多其他流媒体操作。为了验证我们的想法,我们实现了一个VIRACO系统。结果表明,该方案满足要求,可用于增强任意VRML环境。
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