{"title":"Video games and gamification against online hate speech?","authors":"Susana Costa, B. Silva, M. Tavares","doi":"10.1145/3483529.3483679","DOIUrl":null,"url":null,"abstract":"The project \"Play Your Role: Gamification against Hate Speech\", funded by the \"Rights, Equality and Citizenship\" programme, proposes the creation of spaces for dialogue, debate and awareness-raising on hate speech through games. Video games and entertainment play a fundamental role in the daily lives of young people. The influence of games and the idea of gamification proves to be unavoidable in the construction of values, standards, and behaviours, being, therefore, an indispensable and valuable tool in the fight against hate speech. This article contextualises and presents a set of tools developed by the project. Namely: a pervasive game, around the social awareness of the problem of hate speech online transforming the urban space of the cities of Rimini, Italy; Munich, Germany; Warsaw, Poland, and Siauliai, Lithuania, in playful interfaces; and four serious online games developed following an international Hackathon – “Divide Et Impera”, “Youtuber Simulator”, “Social Threads” and “Deplataforming”.","PeriodicalId":442152,"journal":{"name":"10th International Conference on Digital and Interactive Arts","volume":"134 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"10th International Conference on Digital and Interactive Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3483529.3483679","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The project "Play Your Role: Gamification against Hate Speech", funded by the "Rights, Equality and Citizenship" programme, proposes the creation of spaces for dialogue, debate and awareness-raising on hate speech through games. Video games and entertainment play a fundamental role in the daily lives of young people. The influence of games and the idea of gamification proves to be unavoidable in the construction of values, standards, and behaviours, being, therefore, an indispensable and valuable tool in the fight against hate speech. This article contextualises and presents a set of tools developed by the project. Namely: a pervasive game, around the social awareness of the problem of hate speech online transforming the urban space of the cities of Rimini, Italy; Munich, Germany; Warsaw, Poland, and Siauliai, Lithuania, in playful interfaces; and four serious online games developed following an international Hackathon – “Divide Et Impera”, “Youtuber Simulator”, “Social Threads” and “Deplataforming”.
“发挥你的作用:游戏化反对仇恨言论”项目由“权利、平等和公民身份”项目资助,该项目建议通过游戏创造对话、辩论和提高对仇恨言论的认识的空间。电子游戏和娱乐在年轻人的日常生活中扮演着重要的角色。事实证明,在价值观、标准和行为的建构中,游戏的影响和游戏化的理念是不可避免的,因此,它们是打击仇恨言论不可或缺的、有价值的工具。本文介绍了该项目开发的一组工具。即:一个无处不在的游戏,围绕着社会对网络仇恨言论问题的认识,改变了意大利里米尼城市的城市空间;德国慕尼黑;波兰的华沙和立陶宛的Siauliai,在有趣的界面中;以及在国际黑客马拉松之后开发的四款严肃的在线游戏——“Divide Et Impera”、“Youtuber Simulator”、“Social Threads”和“Deplataforming”。