Toward Collaborative Game Commentating Utilizing Pre-Trained Generative Language Models

Junjie H. Xu, Hong Huang, Xiaoling Ling, Pujana Paliyawan
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Abstract

In this paper, we propose a novel task of collaborative game commentating, an artificial intelligence agent capable of collaboratively commentating with a human commentator in Live-Streaming of Esports. To this end, we propose a collaborative game commentating system that employs a pre-trained language model trained using commentaries by professional commentators, along with metadata including title and tags. The conducted experiments show that (1) fine-tuned Text-to-Text Transfer Transformer (T5) model, a state-of-the-art generative language model, could produce more clearer and precise commentary and better recall the words from the reference commentary, as it effectively improves the scores on evaluation metrics that are widely used for concise text generation task after tuning the model. (2) The more information used for the current method fusion of information, the clearer and more precise generated commentary is. However, it performs worse to recall the words from reference commentary.
利用预训练生成语言模型的协作游戏解说
在本文中,我们提出了一个新的协作游戏解说任务,一个能够在电子竞技直播中与人类评论员协作解说的人工智能代理。为此,我们提出了一个协作式游戏解说系统,该系统采用预先训练的语言模型,使用专业评论员的解说进行训练,以及包括标题和标签在内的元数据。实验结果表明:(1)经过优化的文本到文本传输转换器(T5)模型(一种最先进的生成语言模型)可以产生更清晰、更精确的评论,并且可以更好地从参考评论中召回单词,因为经过优化的模型有效地提高了广泛用于简明文本生成任务的评价指标的分数。(2)当前信息融合方法使用的信息越多,生成的评论越清晰、越精确。然而,从参考注释中回忆单词的表现更差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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