Does team size matter in mobile learning?

G. Schwabe, Christoph Göth, D. Frohberg
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引用次数: 43

Abstract

Most mobile learning applications support individual users, although experience with similar conventional learning games indicates that teams may be more appropriate. This paper reports on tests of the MobileGame to see whether individual users, teams of two, teams of three or teams of four are more successful. The test was conducted with over 100 natural users. The significantly increased activity level and team-building show that a preference for teams of two rather than individual players would be justified. There is little significant evidence to prefer teams of two to teams of three. However, the data shows that teams of four are suboptimal: this team size decreases fun and immersion as well as (maybe) learning. There is no evidence that these negative effects are balanced by improved team-building. The relatively high success of teams of two leads to a need for more research on dyadic users not only for mobile learning games, but also for other areas such as tourism, health, museum visitors, and entertainment.
团队规模在移动学习中重要吗?
大多数移动学习应用程序支持个人用户,尽管类似的传统学习游戏的经验表明,团队可能更合适。本文报告了MobileGame的测试,看看个人用户、两人团队、三人团队还是四人团队更成功。该测试在100多名自然用户中进行。活动水平和团队建设的显著提高表明,人们更喜欢两人组成的团队,而不是个人组成的团队。几乎没有明显的证据表明人们更喜欢二人团队而不是三人团队。然而,数据显示,四人团队是次优的:这种团队规模会降低趣味性和沉浸感,也可能会降低学习效果。没有证据表明这些负面影响可以通过改善团队建设来平衡。两人团队的相对较高的成功导致需要对二元用户进行更多的研究,这不仅适用于手机学习游戏,也适用于其他领域,如旅游、健康、博物馆游客和娱乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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