The Seriality of Stephen King’s Overlook Hotel – a Transmedial Maze

Jovana Vujanov
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Abstract

Abstract This paper investigates three different medial instances of the Overlook Hotel, a space originally hailing from Stephen King’s The Shining. Based on close readings of King’s novel, Stanley Kubrick’s adaptation and a level in the action RPG Vampire the Masquerade: Bloodlines by Troika Games, the following text argues that the Overlook is a serial figure founded on the concept of malignant space in possession of a potent, and often overwhelming, story of violence that despite attempts at its repression cannot be silenced, as in the tradition of the Gothic ghost story. This basic formula is then traced through different media – the novel, film, and video game – where it is seen as gradually shifting its focus from the fictional characters to the recipient, which represents the intersection between the particular affordances of the respective media and the figure of a spatially-bound aggressive storyteller.
史蒂芬·金的《眺望酒店》的连续性——一个跨界的迷宫
摘要本文考察了源自斯蒂芬·金小说《闪灵》的眺望酒店的三个不同的医疗实例。根据对King的小说的仔细阅读,Stanley Kubrick的改编,以及Troika Games的动作RPG《Vampire the Masquerade: Bloodlines》中的一个关卡,下面的文本认为,Overlook是一个基于恶性空间概念的连环人物,拥有一个强大的,通常是压倒性的暴力故事,尽管它试图压制它,但却无法沉默,就像哥特式鬼故事的传统一样。这一基本公式随后被追溯至不同的媒体——小说、电影和电子游戏——在这些媒体中,它被视为逐渐将焦点从虚构角色转移到接受者,这代表了各自媒体的特定提示和具有空间局限性的激进故事讲述者形象之间的交集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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