Digital Games for Environmental Sustainability Education: Implications for Educators

Shamila Janakiraman
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引用次数: 2

Abstract

Creating awareness about environmental sustainability issues alone is not the goal of Environmental Sustainability Education (ESE). ESE should change environment related attitudes and encourage lifelong pro-environmental behaviors, that is focus on attitudinal learning. However, behavioral changes do not manifest easily because they are curtailed by constraints and negative perceptions. Hence, in ESE a persuasive pedagogical tool is needed. One such effective tool in attitudinal learning is Digital game-based learning (DGBL). DGBL environments provide cognitive knowledge and emotionally engage learners by enabling them to test new behaviors and learn from the immediate consequences they see. This paper explains the insights gathered while conducting three research studies that used DGBL in ESE. All studies found that DGBL was effective in attitudinal learning.
环境可持续性教育的数字游戏:对教育者的启示
环境可持续发展教育(ESE)的目标不仅仅是提高人们对环境可持续性问题的认识。ESE应改变与环境有关的态度,鼓励终身的亲环境行为,即注重态度学习。然而,行为的改变并不容易表现出来,因为它们受到限制和消极观念的限制。因此,在ESE中需要一种有说服力的教学工具。数字化游戏学习(Digital game-based learning, DGBL)就是态度学习的有效工具之一。DGBL环境通过使学习者能够测试新的行为并从他们看到的直接后果中学习,从而提供认知知识和情感参与。本文解释了在ESE中使用DGBL进行三项研究时收集的见解。所有研究都发现DGBL在态度学习中是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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