GPU Parallel Computing for Detection and Classification Object in Robot Soccer ERSOW

Khoirul Anwar, Muhammad Abdul Haq, Iwan Kurnianto Wibowo, M. Bachtiar
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Abstract

ERSOW robot soccer that participated in the Indonesian Wheeled Robot Soccer Contest, has many abilities such as object detection and classification, control and navigation system, self-localization and mapping, and also real-time communication between each other. This research focusing on object detection and classification on the robots as one of important processes to provide main data sources for all further actions. Therefore, this process takes longer computation time to detect and classify multiple objects, to improve detection and classification performance speed without sacrifice the accuracy value, we proposed GPU parallel computing on offline training phase and online inference phase. In the offline training phase, the neural network model can be trained in parallel processes using selected GPU hardware. As a result of training, we can transfer learning the model knowledge to another host. The experiments on the NVIDIA Jetson AGX Xavier board show that the custom model as the result of the offline training phase achieves more than 30 fps and pre-trained model SSD-MobileNet-v2 achieve more than 99 fps.
基于GPU并行计算的机器人足球ERSOW目标检测与分类
参加印尼轮式机器人足球大赛的ERSOW机器人足球,具有物体检测与分类、控制与导航系统、自定位与地图绘制等多项能力,还具有彼此之间的实时通信能力。本研究的重点是对机器人进行目标检测和分类,这是机器人下一步行动的主要数据源之一。因此,该过程需要较长的计算时间来检测和分类多个目标,为了在不牺牲精度值的情况下提高检测和分类性能速度,我们提出了离线训练阶段和在线推理阶段的GPU并行计算。在离线训练阶段,神经网络模型可以使用选定的GPU硬件在并行进程中进行训练。作为训练的结果,我们可以将学习的模型知识转移到另一个主机上。在NVIDIA Jetson AGX Xavier板上的实验表明,离线训练阶段的自定义模型达到30 fps以上,预训练模型SSD-MobileNet-v2达到99 fps以上。
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