User Requirements for Live Sound Visualization System Using Multitrack Audio

I. Olowe, M. Grierson, M. Barthet
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引用次数: 1

Abstract

In this paper, we identify design requirements for a screen-based system that enables live sound visualization using multitrack audio. Our mixed methodology is grounded in user-centered design and involved a review of the literature to assess the state-of-the-art of Video Jockeying (VJing), and two online surveys to canvas practices within the audiovisual community and gain practical and aspirational awareness on the subject. We review ten studies about VJ practice and culture and human computer interaction topics within live performance. Results from the first survey, completed by 22 participants, were analysed to identify general practices, mapping preferences, and impressions about multitrack audio and audio-content feature extraction. A second complementary survey was designed to probe about specific implications of performing with a system that facilitates live visual performance using multitrack audio. Analyses from 29 participants' self-reports highlight that the creation of audiovisual content is a multivariate and subjective process and help define where multitrack audio, audio-content extraction, and live mapping could fit within. We analyze the findings and discuss how they can inform a design for our system.
使用多轨音频的实时声音可视化系统的用户需求
在本文中,我们确定了基于屏幕的系统的设计要求,该系统可以使用多轨音频实现实时声音可视化。我们的混合方法以以用户为中心的设计为基础,包括对文献的回顾,以评估视频游戏(VJing)的最新技术,以及两次在线调查,以在视听社区中画布实践,并获得关于该主题的实际和理想意识。我们回顾了十项关于现场表演中VJ实践和文化以及人机交互主题的研究。由22名参与者完成的第一次调查的结果被分析,以确定对多轨音频和音频内容特征提取的一般做法、映射偏好和印象。第二项补充调查旨在探讨使用多轨音频促进现场视觉表演的系统的具体含义。对29名参与者自我报告的分析强调,视听内容的创作是一个多元的主观过程,有助于确定多轨音频、音频内容提取和实时映射的适用范围。我们分析这些发现,并讨论它们如何为我们的系统设计提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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