{"title":"User Requirements for Live Sound Visualization System Using Multitrack Audio","authors":"I. Olowe, M. Grierson, M. Barthet","doi":"10.1145/3123514.3123527","DOIUrl":null,"url":null,"abstract":"In this paper, we identify design requirements for a screen-based system that enables live sound visualization using multitrack audio. Our mixed methodology is grounded in user-centered design and involved a review of the literature to assess the state-of-the-art of Video Jockeying (VJing), and two online surveys to canvas practices within the audiovisual community and gain practical and aspirational awareness on the subject. We review ten studies about VJ practice and culture and human computer interaction topics within live performance. Results from the first survey, completed by 22 participants, were analysed to identify general practices, mapping preferences, and impressions about multitrack audio and audio-content feature extraction. A second complementary survey was designed to probe about specific implications of performing with a system that facilitates live visual performance using multitrack audio. Analyses from 29 participants' self-reports highlight that the creation of audiovisual content is a multivariate and subjective process and help define where multitrack audio, audio-content extraction, and live mapping could fit within. We analyze the findings and discuss how they can inform a design for our system.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"153 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123527","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In this paper, we identify design requirements for a screen-based system that enables live sound visualization using multitrack audio. Our mixed methodology is grounded in user-centered design and involved a review of the literature to assess the state-of-the-art of Video Jockeying (VJing), and two online surveys to canvas practices within the audiovisual community and gain practical and aspirational awareness on the subject. We review ten studies about VJ practice and culture and human computer interaction topics within live performance. Results from the first survey, completed by 22 participants, were analysed to identify general practices, mapping preferences, and impressions about multitrack audio and audio-content feature extraction. A second complementary survey was designed to probe about specific implications of performing with a system that facilitates live visual performance using multitrack audio. Analyses from 29 participants' self-reports highlight that the creation of audiovisual content is a multivariate and subjective process and help define where multitrack audio, audio-content extraction, and live mapping could fit within. We analyze the findings and discuss how they can inform a design for our system.