Design of a hand rehabilitation gaming platform using IoT technologies

Madina Alimanova, D. Kozhamzharova, Shyngys Adilkhan, Marat Urmanov, Nurlan Karimzhan
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Abstract

Nowadays, elements of the game can be met more often in regular processes. Education, business, marketing and many other spheres are being included with gaming elements, since games, according to conducted studies, positively affect people and make them happier. Also, games reduce stress and help to be focused on specific tasks. Today’s technologies such as virtual reality tools provide huge opportunities for developers to create projects that can be used as a key element that improves the efficiency and results of certain processes.This article presents a gaming platform for hand rehabilitation, which includes the use of a Leap Motion controller in conjunction with an Arduino-based robotic arm. The main idea of gamification of hand rehabilitation is to help improve the accuracy of gestures, coordination, and also restore the functionality of the hands using the capabilities of Leap Motion and Arduino.
基于物联网技术的手部康复游戏平台设计
如今,游戏元素可以在常规流程中更频繁地得到满足。教育、商业、市场营销和许多其他领域都包含了游戏元素,因为根据进行的研究,游戏能够积极地影响人们,让他们更快乐。此外,游戏可以减轻压力,帮助人们专注于特定的任务。今天的技术,如虚拟现实工具,为开发人员创建项目提供了巨大的机会,这些项目可以用作提高某些过程的效率和结果的关键元素。本文介绍了一个用于手部康复的游戏平台,其中包括使用Leap Motion控制器和基于arduino的机械臂。手康复游戏化的主要思想是帮助提高手势和协调的准确性,并利用Leap Motion和Arduino的功能恢复手的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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