Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments

A. Fernández-Baena, A. Susín, Xavier Lligadas
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引用次数: 311

Abstract

New and powerful hardware like Kinect introduces the possibility of changing biomechanics paradigm, usually based on expensive and complex equipment. Kinect is a markerless and cheap technology recently introduced from videogame industry. In this work we conduct a comparison study of the precision in the computation of joint angles between Kinect and an optical motion capture professional system. We obtain a range of disparity that guaranties enough precision for most of the clinical rehabilitation treatments prescribed nowadays for patients. This way, an easy and cheap validation of these treatments can be obtained automatically, ensuring a better quality control process for the patient's rehabilitation.
用于康复治疗的Kinect动作捕捉数据的上半身和下半身关节运动的生物力学验证
像Kinect这样的新型且强大的硬件引入了改变生物力学范式的可能性,通常基于昂贵且复杂的设备。Kinect是最近从视频游戏行业引进的一种无标记且廉价的技术。在这项工作中,我们对Kinect和光学动作捕捉专业系统之间关节角度计算精度进行了比较研究。我们获得的差距范围,保证足够的精度,大多数临床康复治疗规定,目前为患者。通过这种方式,可以轻松、廉价地自动验证这些治疗方法,确保患者康复的质量控制过程更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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