Dynamic 3D maps and their texture-based design

J. Döllner, K. Hinrichs
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引用次数: 7

Abstract

Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-based design. In our approach, 3D maps are based on a hybrid, multiresolution terrain model composed of data sets having different topological structure, for example a coarse regular grid combined with by triangulated microstructure. Any number of texture layers can be associated with the terrain model. For each texture layer, the multiresolution structure builds a texture tree which is linked to geometry patches of the multiresolution terrain model. The terrain model together with multiple texture layers can be rendered in real-time, in particular if multitexturing is available. Texture layers can be combined by high-level operations such us blending and masking and can be rebuilt at run-time. This mechanism simplifies the implementation of visual exploration tools and of procedural, automated map designs. 3D maps facilitate the visual simulation of environmental issues in spatial support systems, virtual reality applications, real-time GIS, and interactive cartography.
动态3D地图及其基于纹理的设计
三维地图是呈现、探索和操作地理数据的基本工具。本文介绍了三维地图的多分辨率概念及其基于纹理的设计。在我们的方法中,3D地图基于混合的多分辨率地形模型,该模型由具有不同拓扑结构的数据集组成,例如粗糙的规则网格与三角微结构相结合。任意数量的纹理层都可以与地形模型相关联。对于每个纹理层,多分辨率结构构建一个纹理树,该纹理树与多分辨率地形模型的几何块相关联。地形模型和多个纹理层可以实时渲染,特别是如果多重纹理可用。纹理层可以通过混合和遮罩等高级操作组合,并可以在运行时重建。这种机制简化了视觉探索工具和程序化、自动化地图设计的执行。3D地图有助于在空间支持系统、虚拟现实应用、实时GIS和交互式制图中对环境问题进行可视化模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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