An investigation of changes in taste perception by varying polygon resolution of foods in virtual environments

Taiyo Taguchi, Yurie Watanabe, Tomokazu Ishikawa
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Abstract

In recent years, metaverse has received considerable attention. We believe that as this technology develops, humanity can dine in a virtual space while maintaining a sense of immersion. Therefore, we investigated whether the taste of food is influenced by the number of polygons of CG models using VR/AR technology. We created CG models and overlaid the image onto the actual food via HMD. Then the subjects consumed the food which CG image overlaid and answered a questionnaire. Results showed that the higher the number of polygons, the less hardness was perceived and the toon-like model was more likely to affect the taste.
在虚拟环境中,通过改变食物的多边形分辨率来研究味觉感知的变化
近年来,元宇宙受到了相当大的关注。我们相信,随着这项技术的发展,人类可以在虚拟空间中用餐,同时保持沉浸感。因此,我们使用VR/AR技术研究了食物的味道是否受到CG模型多边形数量的影响。我们创建了CG模型,并通过HMD将图像覆盖到实际的食物上。然后,受试者吃了CG图像覆盖的食物并回答了一份问卷。结果表明,多边形数量越多,感知到的硬度越小,而香椿样模型更容易影响口感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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