Grasping virtual objects with multi-point haptics

Q. Ang, B. Horan, Z. Najdovski, S. Nahavandi
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引用次数: 11

Abstract

The majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic grasping in virtual environments. The approach employs two Phantom Omni haptic devices to independently render forces to the user's thumb and other fingers. Compared with more complex approaches to multi-point haptics, this approach provides a number of advantages including low-cost, reliability and ease of programming. The ability of the integrated multi-point haptic platform to interact within a CHAI 3D virtual environment is also presented.
多点触觉抓取虚拟物体
大多数商用触觉设备提供单点触觉交互。在虚拟训练、远程手术和远程操作等应用中,当需要用多个手指抓握时,这些设备受到限制。多点触觉设备有助于促进更大范围的互动。提出了一种在虚拟环境中实现多点触觉抓取的夹具附件。这种方法使用了两个Phantom Omni触觉设备来独立地向用户的拇指和其他手指施加力。与更复杂的多点触觉方法相比,该方法具有低成本、可靠性和易于编程等优点。本文还介绍了集成多点触觉平台在CHAI三维虚拟环境中的交互能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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