3D reconstruction of stereo images for interaction between real and virtual worlds

Hansung Kim, Seung-Jun Yang, K. Sohn
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引用次数: 37

Abstract

Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential to realize seamless integration and interaction of the virtual and real worlds. We need depth information of the real scene to synthesize the real and virtual objects. We propose a two-stage algorithm to find smooth and precise disparity vector fields with sharp object boundaries in a stereo image pair for depth estimation. Hierarchical region-dividing disparity estimation increases the efficiency and the reliability of the estimation process, and a shape-adaptive window provides high reliability of the fields around the object boundary region. At the second stage, the vector fields are regularized with a energy model which produces smooth fields while preserving their discontinuities resulting from the object boundaries. The vector fields are used to reconstruct 3D surface of the real scene. Simulation results show that the proposed algorithm provides accurate and spatially correlated disparity vector fields in various kinds of images, and synthesized 3D models produce natural space where the virtual objects interact with the real world as if they are in the same world.
真实世界与虚拟世界交互的立体图像三维重建
混合现实与虚拟现实的不同之处在于,用户可以沉浸在一个既由虚拟物体又由现实物体组成的空间中。因此,实现虚拟世界与现实世界的无缝集成和交互是至关重要的。我们需要真实场景的深度信息来综合真实物体和虚拟物体。我们提出了一种两阶段算法,在立体图像对中寻找具有清晰物体边界的平滑和精确的视差向量场,用于深度估计。分层区域分割视差估计提高了估计过程的效率和可靠性,形状自适应窗口为目标边界区域周围的场提供了高可靠性。在第二阶段,使用能量模型对矢量场进行正则化,该模型产生平滑场,同时保留了由物体边界引起的不连续。利用矢量场重构真实场景的三维表面。仿真结果表明,该算法在各种图像中提供了准确且空间相关的视差向量场,合成的三维模型产生了虚拟物体与现实世界互动的自然空间,就像在同一个世界中一样。
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