Multimedia: from information source to components of transformational games

Michael G. Christel
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Abstract

This summary overviews a keynote talk that the author is giving at the WebMedia conference. Christel will discuss his journey with multimedia research over the past six years, taking him from Carnegie Mellon University's Computer Science Department into the Entertainment Technology Center (ETC). The story begins with the use of speech recognition, image processing, and language technologies to automatically process large video corpora. Such processing facilitates more efficient retrieval. As demonstrated by top scores in the international TRECVID benchmarking forum, Christel's CMU Informedia research group has experienced success in finding relevant video shots quickly from large masses of material. The emphasis is on leveraging the intelligence of a human user in the interactive retrieval loop, with lessons shared in visual analytics papers. That work drew the attention of oral historians, who amassed large quantities of video stories that were not easily accessible. The value of synchronized metadata to open up these collections for the web audience illustrates the power of multimedia processing to help organize and present cultural repositories. As the user community appreciated the layers of meaning within these often riveting stories, Christel was drawn to the power of multimedia elements in entertainment technologies, including games. Transformational games are designed to change the player in some way, such as improving health habits, changing attitudes, or providing education. The ETC provides multidisciplinary teams of graduate students with skills in visual arts, design, sound, programming, and production the opportunity to create such games in the course of a semester-long project. Christel will briefly overview this development process, and then demonstrate some of the ETC-produced games, highlighting the role of multimedia elements within them and the promise of the work to positively affect the game player.
多媒体:从信息源到转型游戏的组件
这篇摘要概述了作者在WebMedia会议上的主题演讲。Christel将讨论他在过去六年里的多媒体研究之旅,从卡内基梅隆大学计算机科学系到娱乐技术中心(ETC)。故事从使用语音识别、图像处理和语言技术来自动处理大型视频语料库开始。这样的处理有助于更有效的检索。正如在国际TRECVID基准论坛上的高分所证明的那样,Christel的CMU informmedia研究小组在从大量材料中快速找到相关视频镜头方面取得了成功。重点是在交互式检索循环中利用人类用户的智能,并在可视化分析论文中分享经验。这项工作引起了口述历史学家的注意,他们收集了大量不易获取的视频故事。同步元数据为web观众打开这些集合的价值说明了多媒体处理在帮助组织和呈现文化存储库方面的强大功能。当用户社区欣赏这些经常引人入胜的故事中的意义层次时,Christel被娱乐技术(包括游戏)中多媒体元素的力量所吸引。转型游戏旨在以某种方式改变玩家,如改善健康习惯、改变态度或提供教育。ETC为具有视觉艺术、设计、声音、编程和制作技能的研究生组成的多学科团队提供了在一个学期的项目中创造此类游戏的机会。Christel将简要概述这一开发过程,然后展示一些etc制作的游戏,强调多媒体元素在其中的作用,以及这些作品对游戏玩家的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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