High quality rendering using ray tracing and photon mapping

H. Jensen, Per H. Christensen
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引用次数: 39

Abstract

Ray tracing and photon mapping provide a practical way of efficiently simulating global illumination including interreflections, caustics, color bleeding, participating media and subsurface scattering in scenes with complicated geometry and advanced material models. This halfday course will provide the insight necessary to efficiently implement and use ray tracing and photon mapping to simulate global illumination in complex scenes. The presentation will cover the fundamentals of ray tracing and photon mapping including efficient techniques and data-structures for managing large numbers of rays and photons. In addition, we will describe how to integrate the information from the photon maps in shading algorithms to render global illumination effects such as caustics, color bleeding, participating media, subsurface scattering, and motion blur. Finally, we will describe recent advances for dealing with highly complex movie scenes as well as recent work on realtime ray tracing and photon mapping.
使用光线追踪和光子映射的高质量渲染
光线追踪和光子映射提供了一种实用的方法,可以有效地模拟具有复杂几何和高级材料模型的场景中的全局照明,包括互反射、焦散、彩色出血、参与介质和次表面散射。这个半天的课程将提供必要的洞察力,有效地实施和使用光线追踪和光子映射来模拟复杂场景中的全局照明。演讲将涵盖光线追踪和光子映射的基础知识,包括管理大量光线和光子的有效技术和数据结构。此外,我们将描述如何将来自光子图的信息整合到阴影算法中,以渲染全局照明效果,如焦散、色流、参与媒体、次表面散射和运动模糊。最后,我们将描述处理高度复杂的电影场景的最新进展,以及实时光线追踪和光子映射的最新工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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