An Indonesian Adaption of Visual Aesthetics of Website Inventory (VisAWI) Questionnaire for Evaluating Video Game User Interface

Lia Sadita, H. Santoso, Luqman Iffan Windrawan, P. Khotimah
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Abstract

Pixel art is one type of stylized style of the game’s visual appearances. Despite its gaining popularity, only a few studies have worked on analyzing the visual aesthetics of pixel art. While existing questionnaires were frequently used to measure user perceptions toward media products, unfortunately, they do not specifically design to measure visual aesthetics. Therefore, the study adapts the Visual Aesthetics of Website Inventory (VisAWI) designed by Moshagen and Tielsch (2010) to measure how users perceived the graphical interface aesthetics. We perform language adaptation with a cross-cultural adaptation approach to fit the target respondents, i.e., Indonesian, and the context of video games. The adaptation covers the translation process as well as language and culture adjustment for both languages. It consists of forward translation, synthesis, back translation, expert committee review, and pre-testing. Based on the validity and reliability tests, the results show that it is valid and reliable to use.
印尼版网站目录(VisAWI)的视觉美学调查问卷,用于评估电子游戏用户界面
像素美术是游戏视觉外观的一种程式化风格。尽管像素艺术越来越受欢迎,但只有少数研究致力于分析像素艺术的视觉美学。虽然现有的调查问卷经常被用来衡量用户对媒体产品的看法,但不幸的是,它们并没有专门设计来衡量视觉美学。因此,本研究采用Moshagen和Tielsch(2010)设计的网站目录视觉美学(VisAWI)来衡量用户如何感知图形界面美学。我们使用跨文化适应方法进行语言适应,以适应目标受访者(即印度尼西亚语)和电子游戏的背景。这种适应既包括翻译过程,也包括对两种语言的语言和文化的调整。它由正向翻译、综合、反向翻译、专家委员会评审和预测试组成。通过效度和信度测试,结果表明该方法是有效可靠的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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