Porting game engines to Direct3D 10: Microsoft's Flight Simulator X

D. Service
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Abstract

Porting Game Engines to Direct3D 10: Direct3D 10 is a major revision of the Direct3D API, and poses unique challenges to games supporting multiple platforms while still taking advantage of the new capabilities. This presentation coves practical experiences in updating game engine technology to support and exploit Direct3D 10, and the implications for hosting both Direct3D 9 and Direct3D 10 within the same executable.
将游戏引擎移植到Direct3D 10:微软的飞行模拟器X
将游戏引擎移植到Direct3D 10: Direct3D 10是Direct3D API的主要修订,对支持多平台的游戏提出了独特的挑战,同时仍然利用新功能。本演讲包含了更新游戏引擎技术以支持和利用Direct3D 10的实践经验,以及在同一可执行文件中托管Direct3D 9和Direct3D 10的含义。
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