An Expedite State Dissemination Mechanism for MMOGs

D. Ahmed, S. Shirmohammadi
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引用次数: 4

Abstract

Massively multiuser online game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to a minimum. This paper proposes a novel state dissemination mechanism for MMOG in the context of hybrid P2P architecture by exploiting the idle period of the participating players. The proposed approach performs such task well ahead of other traditional approaches with the identical environmental setup. It expedites the task of state sharing even with heterogeneous environment. The performance of this technique is compared with the most popular multi-tree dissemination method. The measurement validates its superiority.
mmog的快速状态传播机制
大规模多用户在线游戏,即MMOG,是一项积极的研究,特别是将玩家整合到路由任务中,以保持游戏部署成本最低。在混合P2P架构下,利用参与方的空闲时间,提出了一种新的MMOG状态传播机制。在相同的环境设置下,所提出的方法比其他传统方法更早地完成了这一任务。它加快了异构环境下的状态共享任务。将该方法的性能与最流行的多树传播方法进行了比较。实验验证了其优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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