Potential Usages of Virtual Reality in Design Research and Practice – A Review

Sebastian Stadler
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Abstract

Besides application fields such as entertainment and marketing, the technology of Virtual Reality is also applied in research and practice, including domains such as automotive, architecture, and construction. Furthermore, VR has been utilized for several activities in design practice and design research. However, the impact of this technology on design as a profession remains to be investigated. Thus, in the present study, an integrative literature review is presented to investigate the potential impact of Virtual Reality on design research and design practice. The findings indicate potential advantages on different levels. VR has the potential to enhance problem identification due to laboratorial environments and to foster co-creation due to enhanced motivation and the establishment of synergies between the involved stakeholders. Furthermore, it supports prototyping activities due to its capabilities for realistic scaling and perspectives. And lastly, VR has proven to be advantageous for design evaluations and reviews due to its visualization and immersion potential. Drawbacks of using VR for design research and practice involve technical limitations such as restricted field of view, limited performance, but also aspects such as missing accuracy for prototyping and the absence of haptic feedback. Future work will involve an extended review involving further literature and application domains. 
虚拟现实在设计研究与实践中的潜在应用综述
除了娱乐和营销等应用领域外,虚拟现实技术还应用于研究和实践,包括汽车、建筑和建筑等领域。此外,VR在设计实践和设计研究等活动中也得到了应用。然而,这项技术对设计作为一种职业的影响仍有待调查。因此,在本研究中,综合文献综述提出了探讨虚拟现实对设计研究和设计实践的潜在影响。研究结果显示了不同层面的潜在优势。由于实验室环境,虚拟现实有可能加强问题识别,并由于增强动机和在相关利益相关者之间建立协同作用而促进共同创造。此外,由于它具有实际缩放和透视图的能力,因此它支持原型活动。最后,由于VR的可视化和沉浸性潜力,它对设计评估和评论是有利的。使用VR进行设计研究和实践的缺点包括技术限制,如受限的视野,有限的性能,但也有一些方面,如缺乏原型的准确性和缺乏触觉反馈。未来的工作将包括进一步的文献和应用领域的扩展审查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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