Research on Reconstruction Simulation of Immersive Interactive Landscape Design Based on Digital Virtual Technology

Ye Wang
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Abstract

Traditional interactive landscape virtual reconstruction methods do not perform feature point matching processing, resulting in low reconstruction efficiency and poor reconstruction effect. Thus, an immersive interactive landscape virtual reconstruction method based was proposed based on digital virtual technology in this study. In the proposed method, an interaction system in virtual reality (VR) was constructed using digital virtual technology using relevant data. In the system, preliminary correction processing was performed on the data. To correct the optics, the scale-invariant feature transform (SIFT) algorithm was adopted to obtain the feature points of the interactive landscape and perform feature point matching processing. With the system, a texture mapping model was established to achieve the virtual reconstruction of immersive interactive landscapes. The simulation results showed that the proposed method had high reconstruction efficiency and reconstruction effect.
基于数字虚拟技术的沉浸式交互景观设计重构仿真研究
传统的交互式景观虚拟重建方法没有进行特征点匹配处理,导致重建效率低,重建效果差。因此,本研究提出了一种基于数字虚拟技术的沉浸式交互式景观虚拟重建方法。在该方法中,利用数字虚拟技术,利用相关数据构建了虚拟现实(VR)中的交互系统。在系统中,对数据进行了初步的校正处理。为了校正光学,采用尺度不变特征变换(SIFT)算法获取交互景观的特征点并进行特征点匹配处理。利用该系统建立了纹理映射模型,实现了沉浸式交互景观的虚拟重建。仿真结果表明,该方法具有较高的重构效率和重构效果。
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