“Being Inside the Movie”: 1990s Theme Park Ride Films and Immersive Film Experiences

A. Ndalianis, J. Balanzategui
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Abstract

abstract:This article examines the influence of ride film attractions on the rise of commercial, mainstream 4D cinemas in the 2010s. While 4D cinema is typically positioned as an innovative response to declining cinema attendance, we argue that 4D cinema has its roots in earlier developments outside the multiplex cinema space and can be traced to a long history of immersive, 4D cinema experiences that offered more sensorially invasive cinematic experiences. While highlighting examples of early attempts to alter the sensory dominance of audiovision in pre-1960s cinema, the primary focus of this article will be the late 1980s, particularly the 1990s. It was during this decade that the film industry, as part of a growing conglomerate media structure, began to experiment with and solidify multisensory cinematic experiences. This form of experimentation, which pushed the boundaries of traditional film viewing beyond a passive form of entertainment, primarily took place in the context of the theme park, which was itself emerging as a major player in entertainment culture.
“置身电影之中”:20世纪90年代主题公园骑行电影和沉浸式电影体验
本文考察了2010年代商业、主流4D影院的兴起对骑行电影景点的影响。虽然4D影院通常被定位为对影院上座率下降的一种创新回应,但我们认为,4D影院的根源在于多厅影院空间之外的早期发展,可以追溯到沉浸式4D影院体验的悠久历史,4D影院体验提供了更多的感官侵入性电影体验。虽然强调了早期尝试改变60年代前电影中视听感官主导地位的例子,但本文的主要焦点将是80年代末,特别是90年代。正是在这十年里,作为不断壮大的传媒集团结构的一部分,电影业开始尝试并巩固多感官电影体验。这种形式的实验,突破了传统电影观看的界限,超越了一种被动的娱乐形式,主要发生在主题公园的背景下,主题公园本身就是娱乐文化的主要参与者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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